Echo Relics are the most common types of relics. These are found throughout the Tower dropped by different Monster NPCs and chests. These artifacts may be common but each of these relics are still powerful on its own!



Crowns



Elusive

The player becomes immune to crowd control effects and gains increased speed for 3 seconds.

  • Target: Self

  • Duration: 3 seconds

  • Cooldown: 14 seconds



 

Resilience

This crown reduces incoming damage from other players.

  • Target: Self

  • Duration: 3 seconds

  • Damage Mitigation: 70%

  • Cooldown: 15 seconds

 

 

Reset

This crown refreshes the cooldowns of Weapon Abilities, Stamina, and Endurance.

  • Target: Self

  • Cooldown: 14 seconds

 

 

Fortitude

This crown recovers your Fortitude over time. Taking damage will interrupt the recovery.

  • Target: Self

  • Duration: 4 seconds

  • Cooldown: 14 seconds

 

Essence

This crown recovers your Health over time. Taking damage will interrupt the recovery.

  • Target: Self

  • Duration: 3 seconds

  • Cooldown: 14 seconds

  • Heal Amount: 75



Amulets

 

Slide

This amulet allows the player to slide along the ground. This ability does not interrupt sprinting.

  • Melee Damage: 15

  • Distance: 7

  • Cooldown: 10 seconds

 

 

Invulnerable

This amulet makes players immune to damage.

  • Target: Self

  • Duration: 2 seconds

  • Cooldown: 13 seconds

 

 

Cluster

This amulet produces three explosive orbs that form a triangle before detonating.

  • Damage: 20

  • Cooldown: 10 seconds

 

 

Barrage

The amulet releases a cascade of projectiles that deal damage in a straight line.

  • Ranged Damage: 40 

  • Slow Duration: 0.5 seconds

  • Cooldown: 10 seconds




Weapons

 

Shurikens

  • Ranged Damage: 17

  • Ammo: 6 stacks

  • Max Distance: 12 meters

 

Ability: Snare Toss

Launches two merged shurikens that reduce the target’s movement speed

  • Ranged Damage: 30

  • Max Distance: 12 meters

  • Slow Duration: 2 seconds

  • Speed Decrease: 50%

  • Cooldown: 10 seconds



Scimitar

  • Melee Damage: 20 / 20 / 20 / 20

 

Ability: Whirling Slash

Performs a forward spinning attack that drains the target’s stamina.

  • Melee Damage: 25

  • Exhaust Duration: 2 seconds

  • Cooldown: 12 seconds

 

Bow

  • Ranged Damage: 22

  • Max Distance: 12 meters

 

Ability: Wave Shot

Launches a wave of force, striking all targets in its path.

  • Ranged Damage: 35

  • Max Distance: 12 meters

  • Cooldown:10 seconds



Greatsword

  • Melee Damage: 32 / 32

 

Ability: Charging Stun

Charges forward and delivers a powerful downward slam.

  • Melee Damage: 40 - 60

  • Cooldown: 12 seconds



Dual Axes 

  • Melee Damage: 13 / 13 / 15 / 15

Ability: Bull Rush

Charges forward, dealing damage and knocking back all enemies in the path.

  • Melee Damage: 30

  • Distance: 12.5 meters

  • Cooldown: 12 seconds



Bashing Shield 

  • Melee Damage: 25 / 25 / 28

Ability: Block & Bash

Raise your shield to block incoming damage. While blocking, attack to unleash a shield bash.

  • Melee Damage: 30

  • Durability: 300 hp

  • Cooldown: 8 seconds