Echo Relics are the most common types of relics. These are found throughout the Tower dropped by different Monster NPCs and chests. These artifacts may be common but each of these relics are still powerful on its own!
Crowns

Elusive
The player becomes immune to crowd control effects and gains increased speed for 3 seconds.
Target: Self
Duration: 3 seconds
Cooldown: 14 seconds
Resilience
This crown reduces incoming damage from other players.
Target: Self
Duration: 3 seconds
Damage Mitigation: 70%
Cooldown: 15 seconds

Reset
This crown refreshes the cooldowns of Weapon Abilities, Stamina, and Endurance.
Target: Self
Cooldown: 14 seconds
Fortitude
This crown recovers your Fortitude over time. Taking damage will interrupt the recovery.
Target: Self
Duration: 4 seconds
Cooldown: 14 seconds
Essence
This crown recovers your Health over time. Taking damage will interrupt the recovery.
Target: Self
Duration: 3 seconds
Cooldown: 14 seconds
Heal Amount: 75
Amulets
Slide
This amulet allows the player to slide along the ground. This ability does not interrupt sprinting.
Melee Damage: 15
Distance: 7
Cooldown: 10 seconds

Invulnerable
This amulet makes players immune to damage.
Target: Self
Duration: 2 seconds
Cooldown: 13 seconds
Cluster
This amulet produces three explosive orbs that form a triangle before detonating.
Damage: 20
Cooldown: 10 seconds
Barrage
The amulet releases a cascade of projectiles that deal damage in a straight line.
Ranged Damage: 40
Slow Duration: 0.5 seconds
Cooldown: 10 seconds
Weapons
Shurikens
Ranged Damage: 17
Ammo: 6 stacks
Max Distance: 12 meters
Ability: Snare Toss
Launches two merged shurikens that reduce the target’s movement speed
Ranged Damage: 30
Max Distance: 12 meters
Slow Duration: 2 seconds
Speed Decrease: 50%
Cooldown: 10 seconds
Scimitar
Melee Damage: 20 / 20 / 20 / 20
Ability: Whirling Slash
Performs a forward spinning attack that drains the target’s stamina.
Melee Damage: 25
Exhaust Duration: 2 seconds
Cooldown: 12 seconds
Bow
Ranged Damage: 22
Max Distance: 12 meters
Ability: Wave Shot
Launches a wave of force, striking all targets in its path.
Ranged Damage: 35
Max Distance: 12 meters
Cooldown:10 seconds
Greatsword
Melee Damage: 32 / 32
Ability: Charging Stun
Charges forward and delivers a powerful downward slam.
Melee Damage: 40 - 60
Cooldown: 12 seconds
Dual Axes
Melee Damage: 13 / 13 / 15 / 15
Ability: Bull Rush
Charges forward, dealing damage and knocking back all enemies in the path.
Melee Damage: 30
Distance: 12.5 meters
Cooldown: 12 seconds
Bashing Shield
Melee Damage: 25 / 25 / 28
Ability: Block & Bash
Raise your shield to block incoming damage. While blocking, attack to unleash a shield bash.
Melee Damage: 30
Durability: 300 hp
Cooldown: 8 seconds