Bleed

Debuff that causes the target to lose health over time

Blind

Reduces the target’s vision during the duration of the effect

Exhaust

Completely blocks dash on affected targets

Invisible

Player is completely invisible and untargetable by enemy players or NPCs

Invulnerable

Caster is immune to all type of damage

Reflect

Returns a portion of incoming damage back to the attacker.

Root

Status effect that prevents a target from moving

Slow

A debuff that significantly slows the the target’s movement speed

Steadfast

Makes the player immune to any crowd control effects

Stun

A crowd control effect that temporarily prevents the target from taking actions

Tether

Holds the target from a single point. Targets can break through tethers by constantly dashing and moving out of its range

Vulnerable

Increase damage dealt to affected enemies

Weaken

Makes attacks dealt by affected enemies less effective