Bleed | Debuff that causes the target to lose health over time | |
Blind | Reduces the target’s vision during the duration of the effect | |
Exhaust | Completely blocks dash on affected targets | |
Invisible | Player is completely invisible and untargetable by enemy players or NPCs | |
Invulnerable | Caster is immune to all type of damage | |
Reflect | Returns a portion of incoming damage back to the attacker. | |
Root | Status effect that prevents a target from moving | |
Slow | A debuff that significantly slows the the target’s movement speed | |
Steadfast | Makes the player immune to any crowd control effects | |
Stun | A crowd control effect that temporarily prevents the target from taking actions | |
Tether | Holds the target from a single point. Targets can break through tethers by constantly dashing and moving out of its range | |
Vulnerable | Increase damage dealt to affected enemies | |
Weaken | Makes attacks dealt by affected enemies less effective | |
Status Effects
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